Devlog 2


I figured I’ll rough out the animations and then focus on creating the attack FX because the FX will most likely cover up most of the character and your focus will mainly be on that instead of what the character is doing. So after tackling the attack FX it definitely made the game feel juicer and in turn more fun. I also revisited the movement while attacking so now it feels more impactful when you attack an enemy because it will slow your speed when you attack.





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