Follow Shills
Follow
Following Shills
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Big Bad Bounty
←
Return to Big Bad Bounty
Devlog
Devlog 70
August 14, 2018
by
Shills
I’m going to step back from updating my devlog for 4 weeks, So I can take an art course and really focus on realising the art direction for the game. I will still be posting to Instagram so if want...
Continue reading
Devlog 69
August 11, 2018
by
Shills
Heres my next illustration of the Crimson Unicorn I really want to see how this character looks like when done in a more polished style...
Continue reading
Devlog 68
August 10, 2018
by
Shills
Heres my next illustration of the Crimson Unicorn I really want to see how this character looks like when done in a more polished style...
Continue reading
Devlog 67
August 09, 2018
by
Shills
I’m focusing on art direction right now so heres an Illustration of Rin showing my process from start to finish...
Continue reading
Devlog 66
August 07, 2018
by
Shills
I'm trying to ramp back into the art creation because I need to start making some polished assets but i feel rusty so here are some rough sketches some from ref...
Continue reading
Devlog 65
August 04, 2018
by
Shills
Added a janky cooldown placeholder when you use your items. I figured out the goal of the player which will be to simply complete all the bounties in your bounty book to obtain the title of bounty kin...
Continue reading
Devlog 64
August 03, 2018
by
Shills
I had a problem where you can get stuck on a corner of a platform if you performed a boost jump, Its not 100% gone but now it is much harder to get stuck on a corner I’ll continue trying to make it...
Continue reading
Devlog 63
August 02, 2018
by
Shills
Created some unfinished art for the tutorial stage, and fine tuned some things with the item pickup system. Things are getting to the point where there are less huge things today and its all a bunch o...
Continue reading
Devlog 62
August 01, 2018
by
Shills
1
Worked on some polishing from certain UI things and player damage effects and planning to add some polish to the Tutorial/intro stage. Heres an updated game demo - https://www.dropbox.com/s/snzbkuip...
Continue reading
Devlog 61 (slow and steady)
July 31, 2018
by
Shills
2
Spent today thinking about one line that can describe my game and I came up with this: “Hunt the Biggest Baddest Outlaws in the Weird, Whimsical, Wild West” I redid some portions of the Hud aswell...
Continue reading
Devlog 60
July 28, 2018
by
Shills
I gotta leave this for now I’ve been looking at this painting for too long I need to move on and call it done for now. Also updated the Game you can try it out now on my home page!...
Continue reading
Devlog 59
July 27, 2018
by
Shills
1
Ooooone more pass, 90% sure these are the colors I’m thinking of for the Outside Frontier Biome...
Continue reading
Devlog58
July 26, 2018
by
Shills
I’m constantly rethinking my color pallettes soooooo here is another pass at what the colors might look like for the first biome...
Continue reading
Devlog 57
July 24, 2018
by
Shills
Today I re-did the tutorial section, added secret rooms, and worked on color keys exploring the colors of the game again...
Continue reading
Devlog 56
July 21, 2018
by
Shills
Today I reviewed some of the levels, remade the “Lock” asset for the spectres, Added a red overlay for when your below a % of hp, balanced the scatter grenade, and added a timer that increases spa...
Continue reading
Devlog55
July 20, 2018
by
Shills
Fixed the bounty quest system to work with the new Shopkeeper UI. Also worked on the Tonic Shop. And swapped it into the game with the old place holders...
Continue reading
Devlog 54
July 19, 2018
by
Shills
1
Today I polished the shopkeeper UI, by doing some lineart and then filling it in and then put it in gamemaker and finished most of the code for it. here's some early line work...
Continue reading
Devlog53
July 18, 2018
by
Shills
1
Polished The Spectre enemy code now the art is going to be the thing that brings it to life. I found a script to add shockwave ripples with bombs. And worked on the shop interaction UI...
Continue reading
Devlog52
July 17, 2018
by
Shills
I’m really inspired by the movement system in warframe so I added a bullet-like jump and glide while shooting. I always thought It would be cool to have a similar movement system in a side scroller...
Continue reading
Devlog51
July 15, 2018
by
Shills
Finished the main components of the menu today you can now choose between 8 different resolutions, resize it to whatever you want, go fullscreen, adjust the music and sfx independently and also turn v...
Continue reading
Devlog 50
July 14, 2018
by
Shills
Started adding the Menu Assets into gamemaker and got the code working for a fair amount of them...
Continue reading
Devlog 49
July 13, 2018
by
Shills
Spent today creating assets for the Menus and testing code for how I might get them to work the least painful way...
Continue reading
Devlog48
July 12, 2018
by
Shills
Today I began adding a menu to the game that you can use to exit the game, turn the game to full screen and Im going to add more options in the future. Also fine tuned some combat stats and fixed how...
Continue reading
Devlog47
July 11, 2018
by
Shills
Cleaned up code that effects homing missiles, so it is much smoother now. I also added an auto aim with the gun when using a controller since it is extremely awkward right now to aim with the joy stic...
Continue reading
Devlog46
July 09, 2018
by
Shills
Looking at the enemy code today and everything looks good for the next few days I’m going to be revisiting my Tumbleweed gang art and polishing the enemy sprites so I can really see if the code work...
Continue reading
Devlog 45
July 08, 2018
by
Shills
Spent today adding gamepad compatibility to the game!...
Continue reading
Devlog 44
July 07, 2018
by
Shills
I’ve been lacking a little inspiration lately, so I spent time finding things that inspire me and smacked them on one page. Fixed the Saving issues! Sometimes it just takes some fresh eyes. I was al...
Continue reading
Devlog 43
July 06, 2018
by
Shills
Nothing too crazy today. I spent most of my time banging my head against getting my save code fixed after adding a tutorial before the main game aaaaaaand it’s a struggle can’t quite figure it out...
Continue reading
Devlog 42
July 05, 2018
by
Shills
More Shopkeeper exploration...
Continue reading
Devlog 41
July 04, 2018
by
Shills
I’m working on the Shopkeeper named Bubba he is a key character in the game, he runs a monopoly in the weapons industry on this planet yet no one knows much else about him except that he loves bells...
Continue reading
Devlog 40
July 03, 2018
by
Shills
Here’s a look at what some my work looks like in the line stage of the process...
Continue reading
Devlog 39
July 02, 2018
by
Shills
Here are some more Character Sketches I think I’ve found my character for the most part I want him to have a little wild animal look to him and think D was the best for that. Tell me what you think!...
Continue reading
Devlog 38
June 30, 2018
by
Shills
I did more exploration sketches of possible character options and I plan to do more and try to think more about the lore...
Continue reading
Devlog37
June 29, 2018
by
Shills
Spent today sketching Rin the main character. Any thoughts on what you think of the designs and which ones you think are in the better direction please let me know! I’m trying my best to make the ch...
Continue reading
Devlog 36
June 28, 2018
by
Shills
Wrote More Lore on things that I want In the game: Lore Odium was home to an advanced alien race, only traces of their existence are left, no one knows where they went. After the BIG BANG occurred the...
Continue reading
Devlog 35
June 27, 2018
by
Shills
Not much art anticipated for the following days, I'm trying to work on the story and some gameplay code before I get into polishing more art assets that might change. Today I Added the ability to cho...
Continue reading
Devlog34
June 26, 2018
by
Shills
I've been working on an update on how I think about what my game is and here is what I'm thinking. Big Bad Bounty Big Bad Bounty is a rogue-lite, Looter, Action-platformer. Venture into the shifting F...
Continue reading
Devlog 33
June 25, 2018
by
Shills
Currently the game loop in each room is: Enter a room, Fight enemies(no waves) or just rush past them and find the door to the next room, Repeat Until you find a Bounty King or Head back to town and c...
Continue reading
Devlog 32
June 24, 2018
by
Shills
Updated The fire pillar, fire pool, Healthpickup and poison pool FX and implemented them into the game. But the code still needs to be cleaned up...
Continue reading
Devlog 31
June 23, 2018
by
Shills
Gathered a bunch of reference for the FX and Environment parts of my game and finished the new explosion animation...
Continue reading
Devlog30
June 22, 2018
by
Shills
I added a reward for clearing the room similar to the way dungreed handles it. Made new art for the second melee skill and the skill can now steal health and has longer range. Finished adding the new...
Continue reading
Devlog29
June 20, 2018
by
Shills
I wrote down all the things I need to do to push this thing to a point where it just becomes about adding more content, and not about worrying if the base foundation is going to break. I fixed room sp...
Continue reading
Devlog 27
June 19, 2018
by
Shills
I worked on the tonic skills, added a new melee attack, some UI art assets, and overall polish. And the prototype is out! Try it and let me know your thoughts! https://www.dropbox.com/s/6xbdcgy6xv5sgb...
Continue reading
Devlog27
June 18, 2018
by
Shills
Added new sounds today and I spent a lot of my time banging my head against the wall on how to get my skill array setup to work, it works now! But we’ll see how it holds up in the long run. I also a...
Continue reading
Devlog 26
June 17, 2018
by
Shills
Added a stun effect when you use a melee attack. Redid some art assets, finetuned the music code so the music doesn’t overlap, fixed the quickbladers hitboxes and rebalanced damage again, and worked...
Continue reading
Devlog25
June 16, 2018
by
Shills
Preparing for the demo, so I added somethings relating to what a new player might need to know like control prompts and even a control list. I also rebalanced some weapons fixed some weapon bugs and t...
Continue reading
Devlog24
June 15, 2018
by
Shills
Added particles under the slam attack, put a place holder FX for the level up code, I had the idea of adding bandit camps that have an increased amount of loot, so I’m going to tackle the art side o...
Continue reading
Devlog23
June 14, 2018
by
Shills
Added FX to the slam animation and started working on the level up animation. Tell me if you think the FX are too much, my thoughts are that I’ll try to take it farther until it becomes an issue and...
Continue reading
Devlog22
June 13, 2018
by
Shills
I Finished the gunners animations for now and spent the rest of today trying to add more “juice” to the game with some FX like picking coins up, a FX trail behind the character, new hit effects, d...
Continue reading
Devlog21
June 12, 2018
by
Shills
I revisited the knuckler animations and gunner animations and polished them to a level that I think will work well for the demo. The knuckler animations made their way into the game and I’ll be post...
Continue reading
Devlog20
June 11, 2018
by
Shills
Not too much for today, planning the weeks schedule, had to do some errands but I got to refine the knuckler attack animation. tell me what you think!...
Continue reading
Devlog 19
June 10, 2018
by
Shills
I spent today on environment art trying to balance depth with readability. Tomorrow I’m gunna tackle more character art...
Continue reading
Devlog18
June 09, 2018
by
Shills
I spent today thinking about my story and what the final look of my game will be because I want to start creating some final art assets so the game can start looking more polished. The next few days I...
Continue reading
Devlog17
June 08, 2018
by
Shills
I added the code for 2 new enemies one being the drone maker who will continually spawn little drones that chase you down and the other being mr.quickblades which has a slashing, dashing attack when y...
Continue reading
Devlog 16
June 07, 2018
by
Shills
I spent the majority of this day trying to figure out the skill tree, I’m trying to make it so that when your mouse is over a certain object the object flashes and then the appropriate value changes...
Continue reading
Devlog 15
June 06, 2018
by
Shills
Refined the main hub room so that it has more of the feel/placement that I want in the final game. If you guys see anything that could be better please let me know I’m all solo on this project so an...
Continue reading
Devlog 14
June 05, 2018
by
Shills
I laid down the basic code for Boss #2, the only thing that needs to be done is refine the code a bit adding the anticipations and get the duration right. I also started iterating on the new enemies...
Continue reading
Devlog 13
June 04, 2018
by
Shills
Not much done today Because I had Birthday plans with the fam. But heres the idea for Boss #2, he’s going to be the slow brawler type boss of the Tumbleweed Gang...
Continue reading
Devlog 12
June 03, 2018
by
Shills
Today I sat down to think about my plans for the future. I plan to release something playable in the next couple of weeks to you guys here on the forum and then in the next 8 weeks I want to get somet...
Continue reading
Devlog 11
June 02, 2018
by
Shills
I worked on refining the first boss the Drone Maker, adding his healthbar and fixing some AI issues, and making him a bit tougher to take down. The next boss is going to be of the slow powerful archet...
Continue reading
Devlog 10
June 01, 2018
by
Shills
Today I started putting some ideas for a skill system on paper and hopefully I’ll get that in to the game in the next week or so. I also tried to add some more guns to the loot pool. All art for the...
Continue reading
Devlog 9
May 31, 2018
by
Shills
I updated the loot system a little bit with a new “chest” sprite that you break open and two items pop out that you can actually see which one you want to select so you have more choice in what yo...
Continue reading
Devlog 8
May 30, 2018
by
Shills
Had an issue with saving and loading but somehow found my way to a solution, now all I have to do is refine the saving and loading process. After Refining the saving process it went better, there are...
Continue reading
Devlog 7
May 29, 2018
by
Shills
Implemented the code for the ultimate attack and made it so that you can use the charge you gain from killing enemies to heal your self or use your ultimate attack. I’m also trying to implement an e...
Continue reading
Devlog 6
May 28, 2018
by
Shills
Today was a bit of a slow day because of some personal life stuff, but I figured I’d show the lineup of enemies I have in mind and the new attack I'm working on. The new attack is going to be a sort...
Continue reading
Devlog 5
May 27, 2018
by
Shills
I want to add more depth to the levels like ori and the blindforest. So my plan for today is to make it so that there is interesting depth within the level that I started yesterday. I added more depth...
Continue reading
Devlog 3
May 26, 2018
by
Shills
Today I want to do some art and draw more of my main character, so I can get a better understanding of how to draw her/him not sure what gender yet. To give myself some intent when I draw I’m going...
Continue reading
Devlog 4
May 26, 2018
by
Shills
Today will be a background day trying to get a nice feel for the environment. Im gunna be jumping around from day to day so every aspect of the game can come up together. So I got around to getting t...
Continue reading
Devlog 2
May 24, 2018
by
Shills
I figured I’ll rough out the animations and then focus on creating the attack FX because the FX will most likely cover up most of the character and your focus will mainly be on that instead of what...
Continue reading
Devlog 1
May 23, 2018
by
Shills
I realised that I haven’t been doing art with the intention of the pieces being finalized. So today I figured I would revisit my main character. I did a few sketches a lot of bad ones but It lead t...
Continue reading