Devlog 11


I worked on refining the first boss the Drone Maker, adding his healthbar and fixing some AI issues, and making him a bit tougher to take down. The next boss is going to be of the slow powerful archetype.

In my mind I really want this game to give the player of feeling over-powered yet still challenging, I want to stick with the idea that instead of nerfing buff all the crappy items instead.

Get Big Bad Bounty

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