Devlog22


I Finished the gunners animations for now and spent the rest of today trying to add more “juice” to the game with some FX like picking coins up, a FX trail behind the character, new hit effects, dust kick ups, shooting contact FX, and a subtle kick in the Healthbar when getting hit. The collisions on some of the enemies are janky right now but will be fixed soon.
All the small particles including the one behind the character were ducttape animated together by code in gamemaker and a single sprite of one particle.





       

       

Get Big Bad Bounty

Leave a comment

Log in with itch.io to leave a comment.