Devlog29


I wrote down all the things I need to do to push this thing to a point where it just becomes about adding more content, and not about worrying if the base foundation is going to break.

I fixed room spawning, added the basic code for the skill shopkeeper, added purchase FX, Did BG art for the Oasis Treasure room, fixed enemy spawn locations, figured out what happens to enemies when they fall through a gap….they die, made gun pickups float and started to change the UI.



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